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Logicgame SIBUN

Posted: Sun Dec 12, 2021 9:08 am
by astu
During the Corona lockdown I was finally able to finish my game SIBUN.
It is a simple logic game.
It is my first completely self-developed game

On my GitHub I put a finished version for Win32 and the LC file.

https://github.com/Hoerwi/Sibun

Gameplay:

The goal is to raise all fields in a 5x5 grid to the score of 7.
For this you get a value between 1 and 4 which you have to place on the field.
This is offset against the existing value of the target field.

If this value exceeds 7, the field is reset to 0. If the value is exactly 7, the field is highlighted in green and blocked for further setting.
The fields next to the field also receive a part of the set value as follows: 1 = 0, 2 = 1, 3 = 2, 4 = 2
In addition to a 7-field can be set three times a value in which the neighboring fields, the values are increased.
The status of the 7-field then changes from green to yellow to red.
If a red 7-field is increased from a neighboring field, it is reset to 0.
Only when all fields are at 7, the game is over.
The numbers 1 to 4 below the field are wild cards that can be used once each

New Game: Set each field to 0

Random Game: Set each field to a random number between 1 and 5

Re: Logicgame SIBUN

Posted: Sun Dec 12, 2021 9:27 am
by richmond62
Clever stuff!

Re: Logicgame SIBUN

Posted: Mon Dec 13, 2021 2:00 pm
by OpenXTalkPaul
astu wrote: Sun Dec 12, 2021 9:08 am During the Corona lockdown I was finally able to finish my game SIBUN.
It is a simple logic game.
It is my first completely self-developed game

On my GitHub I put a finished version for Win32 and the LC file.

https://github.com/Hoerwi/Sibun

Gameplay:

The goal is to raise all fields in a 5x5 grid to the score of 7.
For this you get a value between 1 and 4 which you have to place on the field.
This is offset against the existing value of the target field.

If this value exceeds 7, the field is reset to 0. If the value is exactly 7, the field is highlighted in green and blocked for further setting.
The fields next to the field also receive a part of the set value as follows: 1 = 0, 2 = 1, 3 = 2, 4 = 2
In addition to a 7-field can be set three times a value in which the neighboring fields, the values are increased.
The status of the 7-field then changes from green to yellow to red.
If a red 7-field is increased from a neighboring field, it is reset to 0.
Only when all fields are at 7, the game is over.
The numbers 1 to 4 below the field are wild cards that can be used once each

New Game: Set each field to 0

Random Game: Set each field to a random number between 1 and 5
Thanks for posting. I love the fun stuff!

I was thinking a good way to spread the word might be to release a collection of FOSS software, such as games like this one (with permission of course) and small utilities that are actually useful. Linux is a really good target for that I think, but there's software gaps on all platforms. For example, since QuickTime 10 dropped support for MIDI file playback (and the QuickTime itself was dropped) and I couldn't find a fast and simple substitute, I created a small app that plays MIDI files in the style of the old great and simple "SoundApp" software from the macOS classic days. I've personally used this app regularly for a few years now, but I've never released it publicly, at least not as an actual standalone App ( it's one of the demo stacks for AVMIDIPLayer Builder library).

Releasing as an app makes things available for people who aren't necessarily interested in the source code, and it encapsulates everything needed for an app to function as it was at the time of building. I mention the latter because I created an Android Builder library years ago, built some Android apps with it that work perfectly fine in the latest Android version, but the library itself no longer works when compiled with newer versions of the IDE (with newer Android API requirements).

Re: Logicgame SIBUN

Posted: Tue Dec 21, 2021 8:33 pm
by astu
OpenXTalkPaul wrote: Mon Dec 13, 2021 2:00 pm
Thanks for posting. I love the fun stuff!
You welcome

OpenXTalkPaul wrote: Mon Dec 13, 2021 2:00 pm I was thinking a good way to spread the word might be to release a collection of FOSS software, such as games like this one (with permission of course) ...
Permission granted :mrgreen: