Box2D Integration
Posted: Fri Jul 01, 2022 10:12 am
I was just wondering, did Box2D ever make it into Livecode Community?
https://www.mail-archive.com/use-liveco ... 02253.html
I was just wondering how far it ever got.
Especially when you consider they raised £417,000
https://www.kickstarter.com/projects/17 ... sts/415346
Not only would it make game creation far easier if we had a physics engine, but it may actually make in-roads into decent 30fps / 60fps card redraw rates.
As mentioned elsewhere in this forum, what I would love to see one day is a command such as:
and then...
Hopefully this means that anyone doing animation, game creation, or simulating physics with Box2D integration, had a consistent experience across older and newer hardware.
On slower machines, to achieve this, other tricks could be used such as loading the entire stack into RAM and warning if a GPU is unavailable:
https://www.mail-archive.com/use-liveco ... 02253.html
I was just wondering how far it ever got.
Especially when you consider they raised £417,000
https://www.kickstarter.com/projects/17 ... sts/415346
Not only would it make game creation far easier if we had a physics engine, but it may actually make in-roads into decent 30fps / 60fps card redraw rates.
As mentioned elsewhere in this forum, what I would love to see one day is a command such as:
Code: Select all
set MaxCardRefresh to 60
Code: Select all
put MaxCardRefresh
max screen refresh achievable: 30.4 fps
On slower machines, to achieve this, other tricks could be used such as loading the entire stack into RAM and warning if a GPU is unavailable:
Code: Select all
set MaxCardRefresh to 30
error: Refresh rate specified is not possible, no compatible GPU hardware detected.