Community/DPE on Github

A place to discuss and plan OpenSource xTalk (not exclusively LCC based)
and Community Builds of LCC ...Ask NOT what xTalk can do for you...
Get involved you DO have something to contribute, no matter your skillset!

Forum rules
A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
xTalkProgrammer
Posts: 11
Joined: Sun Sep 12, 2021 12:51 pm
Contact:

Community/DPE on Github

Post by xTalkProgrammer »

What's the difference between OpenXTalk-org/OpenXtalk-IDE-DontPanicEdition and OpenXTalk-org/OpenXtalk-Community-DPE? I've found those at https://github.com/PaulMcClernan/.
All my statements in this forum are just an opinion and should not be taken for granted.
https://www.ecxtalk.nl
User avatar
OpenXTalkPaul
Posts: 1487
Joined: Sat Sep 11, 2021 4:19 pm
Contact:

Re: Community/DPE on Github

Post by OpenXTalkPaul »

xTalkProgrammer wrote: Sat Nov 20, 2021 1:18 pm What's the difference between OpenXTalk-org/OpenXtalk-IDE-DontPanicEdition and OpenXTalk-org/OpenXtalk-Community-DPE? I've found those at https://github.com/PaulMcClernan/.
use this URL, the other one should redirect you to this repo URL:
https://github.com/OpenXTalk-org/

OpenXtalk-IDE-DontPanicEdition is a repo of the IDE, it's being turned into a mirror of a merged three-platform copy of the IDE as installed, plus OXT modifications to scripts, stacks, images, etc. Maye along with a few expoerimental stacks.

While OpenXtalk-Community-DPE is where the actual engine(s) C++ source code is, along with utils for various things such as building the Dictionary and docs files as API SQL DB + HTML/JS/CSS version.
xTalkProgrammer
Posts: 11
Joined: Sun Sep 12, 2021 12:51 pm
Contact:

Re: Community/DPE on Github

Post by xTalkProgrammer »

Do you mean OpenXtalk-IDE-DontPanicEdition contains the IDE only and OpenXtalk-Community-DPE includes the source code of the engines? I'm not asking about what it will be one day. I'm asking what is the difference right now.
All my statements in this forum are just an opinion and should not be taken for granted.
https://www.ecxtalk.nl
xAction
Posts: 282
Joined: Thu Sep 16, 2021 1:40 pm
Contact:

Re: Community/DPE on Github

Post by xAction »

It's pretty obvious from looking at the git repositories.
There's no source code in OpenXtalk-IDE-DontPanicEdition
xTalkProgrammer
Posts: 11
Joined: Sun Sep 12, 2021 12:51 pm
Contact:

Re: Community/DPE on Github

Post by xTalkProgrammer »

xAction wrote: Fri Nov 26, 2021 12:22 pm It's pretty obvious from looking at the git repositories.
There's no source code in OpenXtalk-IDE-DontPanicEdition
I didn't ask only whether there is no source code in OpenXtalk-IDE-DontPanicEdition.
All my statements in this forum are just an opinion and should not be taken for granted.
https://www.ecxtalk.nl
xAction
Posts: 282
Joined: Thu Sep 16, 2021 1:40 pm
Contact:

Re: Community/DPE on Github

Post by xAction »

Do you mean OpenXtalk-IDE-DontPanicEdition contains the IDE only
and OpenXtalk-Community-DPE includes the source code of the engines?
I'm not asking about what it will be one day. I'm asking what is the difference right now.
If there is no sourcecode in one repository, but there is source code in the other then your question about source code is answered.

A) no release of a rebranded IDE has been announced
B) neither repository indicates a released IDE
Releases.png
Releases.png (3.16 KiB) Viewed 9029 times
User avatar
OpenXTalkPaul
Posts: 1487
Joined: Sat Sep 11, 2021 4:19 pm
Contact:

Re: Community/DPE on Github

Post by OpenXTalkPaul »

xTalkProgrammer wrote: Fri Nov 26, 2021 9:37 am Do you mean OpenXtalk-IDE-DontPanicEdition contains the IDE only and OpenXtalk-Community-DPE includes the source code of the engines? I'm not asking about what it will be one day. I'm asking what is the difference right now.
Correct, just as it was with LCC, the whole thing is split into several repos, the two main repos being the IDE (“code” there is mostly Script and Stacks), and the Engines Repo (code there is mostly C++ but also some (outdated) building utilities as Scripts/Python Gyp and such. The Engines Repo also has a submodule pointer that points to a “Prebuilt Binaries”.

Since we’ve actively changing the directory structure and files in the IDE repo and added files from Mac,Win,Linux platforms installs, it already doesn’t match the LCC IDE repo, so I figured that is important to mention. It’s pretty much already “become” that (as opposed to “will be in the future”).
Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests