What I'm adding, and what I'm planning next...
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A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
- richmond62
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Re: What I'm adding, and what I'm planning next...
Just got back:
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That must be a record or something.
Let's do a compare & contrast thing:
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3 minutes 15 seconds
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That must be a record or something.
Let's do a compare & contrast thing:
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3 minutes 15 seconds
https://richmondmathewson.owlstown.net/
- richmond62
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Re: What I'm adding, and what I'm planning next...
If you can possibly roll the timer stack into 107, or even better, make it available as a free-standing stack: I can run compile tests with LC 963, OXT Lite 107, and OXT Heavy on both MacOS 12 and MacOS 15.
https://richmondmathewson.owlstown.net/
- tperry2x
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Re: What I'm adding, and what I'm planning next...
I have just done exactly that for v1.07richmond62 wrote: ↑Thu Aug 29, 2024 4:45 pm If you can possibly roll the timer stack into 107, or even better, make it available as a free-standing stack: I can run compile tests with LC 963, OXT Lite 107, and OXT Heavy on both MacOS 12 and MacOS 15.
I've also attached it, so you can drop this into LCC 9.6.3, or OXT Heavy, or whatever you wish.
[location of your LC or OXT app]/["Tools" folder if on a mac]/Toolset/libraries/revsaveasstandalone.livecodescript
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- revsaveasstandalone.livecodescript
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- richmond62
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Re: What I'm adding, and what I'm planning next...
Just super. Thank you very much.
https://richmondmathewson.owlstown.net/
- tperry2x
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Re: What I'm adding, and what I'm planning next...
I'll continue this on the Devawriter Pro topic here, in a moment... I have a load of screenshots and results of testing to upload...
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Re: What I'm adding, and what I'm planning next...
Not to distract you from benchmarks, Tom, but here's an easy one for you.
This fixes linux printing (bugzilla #21131).
LC is trying to shell out to lp to do the printing, and that requires elevated privileges.
This patch uses the cups library instead.
This fixes linux printing (bugzilla #21131).
LC is trying to shell out to lp to do the printing, and that requires elevated privileges.
This patch uses the cups library instead.
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- linux_printing.zip
- zip archive to fix bug 21131
- (18.62 KiB) Downloaded 76 times
- OpenXTalkPaul
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Re: What I'm adding, and what I'm planning next...
Nice, thanks Mark!
- tperry2x
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Re: What I'm adding, and what I'm planning next...
Don't worry, I think I'm almost done with that. (edit: I am done with it now)
Thanks Mark. This is very very much appreciated. Great work, and I hope it can be rolled into the source for the engine.
Actually, that's a good point. This isn't meant as a 'snarky' remark (or anything like that), it's a genuine question:
Is the engine of LCC the one we are using from here, here, or here currently? - is it possible to pull all these together (for want of a better phrase?)
Either way, I've also added it to my list of possible C++ engine fixes, just in case anyone asks me ever.
I don't think it's going to be easy for me to implement any C++ changes to the engine any time soon, and I think I'd rather wait to see a release of the engine from a github repo - that way I know I'm getting any cumulative fixes.
But once again, genuinely, a massive thank you for working on this. All updates to the engine are very welcome, and are very much needed. (don't solely take my word on that, but the voting poll at the top of this topic would suggest people feel the same).
I'm probably going to take a back seat from OXT Lite development for a while, due to other circumstances, so someone else can pick up the lead from here.
- OpenXTalkPaul
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Re: What I'm adding, and what I'm planning next...
I second this!tperry2x wrote: ↑Sat Aug 31, 2024 10:50 amI don't think it's going to be easy for me to implement any C++ changes to the engine any time soon, and I think I'd rather wait to see a release of the engine from a github repo - that way I know I'm getting any cumulative fixes.
Mark if you don't want to or have time to package a release, then could put the binary up for your Linux build of the engine, along with it's Standalone Builder stack and .wasm Engine build, that would be awesome! I'm very interested in seeing how the webAssembly version engine is compared to the v9.6.x gigantic JS version. I'm also working on Linux a bit more again lately and trying to get OXT DPE (aka Heavy) up to date on Linux.
Thanks.
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Re: What I'm adding, and what I'm planning next...
Changes to the engine itself aren't enough to get more standalone options: there's a whole folder of support files for deployment and standalone actions. At the moment I take the "if it ain't broken, fix it until it is" adage seriously and I've messed up non-native standalone building, so give this a bit of time. Plus, as I said, the engine alone isn't going to do this. I'm currently running my latest engine build in a slightly modified LC 9.6.12 envelope and it's stable within reason. Busy for the next while, so nothing imminent upcoming.
- richmond62
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Re: What I'm adding, and what I'm planning next...
I am not sure how much use that is going to be over here in the Open Source world.I'm currently running my latest engine build in a slightly modified LC 9.6.12 envelope and it's stable within reason.
https://richmondmathewson.owlstown.net/
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Re: What I'm adding, and what I'm planning next...
Eh?
It helps verify that I haven't broken the engine enough to affect usability.
It helps verify that I haven't broken the engine enough to affect usability.
- OpenXTalkPaul
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Re: What I'm adding, and what I'm planning next...
OK, no rush. I may try to compile it myself on Linux if I can find the time.mwieder wrote: ↑Thu Sep 05, 2024 1:09 am Changes to the engine itself aren't enough to get more standalone options: there's a whole folder of support files for deployment and standalone actions. At the moment I take the "if it ain't broken, fix it until it is" adage seriously and I've messed up non-native standalone building, so give this a bit of time. Plus, as I said, the engine alone isn't going to do this. I'm currently running my latest engine build in a slightly modified LC 9.6.12 envelope and it's stable within reason. Busy for the next while, so nothing imminent upcoming.
I completely understand that the Standalone Builder library scripts AND the Standalone Settings (UI stack) AND the standalone engines runtime all need to be altered to modify a standalone deploy options (we've already done this when adding 32bit-Mac option back into Mac deploy options).
I'm pretty sure that all that I really need to get that web-assembly going is the compiled Emscripten .wasm which would probably be next to the js folder in:
PathToIDE/Tools/runtime/Emscripten/
Other than the wasm engine itself, the other files for web assembly I would think would be very similar to the contents of the JS folder, a standalone-template folder and an html file to load the engine and a .mem file.
"slightly modified LC 9.6.12 envelope"?
I'm sure you know we can't use anything from LC from after Sept.1st 2021, since it's not GPL thereafter.
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Re: What I'm adding, and what I'm planning next...
Yeah, no worries.
I'm just placing my engine into the LC directory structure to make sure I didn't break anything on a huge scale.
I'm just placing my engine into the LC directory structure to make sure I didn't break anything on a huge scale.
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