Compiling from Source on Windows

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tperry2x
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Compiling from Source on Windows

Post by tperry2x »

Well, it's about time we had some good news.
Tonight I've managed to get the engine to compile on windows (only about 120GB of stuff to download to do it, but ho-hum!).

This takes the engine to 9.7.0-dp1, up from 9.6.3 - the same as the Linux version for OXT Lite.
No performance lags this time.

The only change I've made to the source is removing the registration requirement screen upon first run, just like I did for Linux.
Screenshot (51).png
Screenshot (51).png (264.92 KiB) Viewed 621 times
If you are feeling adventurous, you can download the binary from here and replace the exe in your openxtalk lite folder. Be aware, this is 64-bit. (I didn't see the point building a x32-bit version).
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richmond62
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Re: Compiling from Source on Windows

Post by richmond62 »

Wow!

That is great news.
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richmond62
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Re: Compiling from Source on Windows

Post by richmond62 »

I don't just suppose that brings us any nearer to an ARM-Mac engine.
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tperry2x
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Re: Compiling from Source on Windows

Post by tperry2x »

richmond62 wrote: Mon Nov 04, 2024 8:38 pm I don't just suppose that brings us any nearer to an ARM-Mac engine.
No, that's a different beast altogether. Just getting a mac intel build to compile is my next step, but one I'm dreading.
Once that's done and updated, I can then turn my attention to an Arm build - if the prerequisites for it are even there - which I'll find out about nearer the time.

edit: moved the next few posts to the 'compiling from source on macos'
TerryL
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Re: Compiling from Source on Windows

Post by TerryL »

"I've managed to get the engine to compile on windows...This takes the engine to 9.7.0-dp1, up from 9.6.3 - the same as the Linux version for OXT Lite. No performance lags this time."

Also, WOW. This is great news, well done.
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