"Why are the challenges produced as cards and not more gamified?
A deliberate choice was made to not turn this into a series of games. So many learning materials online do this that there is a danger that children think Computer Science is only about games."
https://www.bebras.uk/index.php?action=content&id=41
Education and Gamification
- richmond62
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Education and Gamification
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Education and Gamification
LinkedIn keeps bothering me as "an educational expert" (Cripes: if only they knew) about GAMIFICATION, which seems to have become quite an obsession.
What is interesting about the gamification obsession is that none of the people pushing it have any educational qualifications or teaching experience.
What I have found (and when you read this you will think, "But that's obvious") is that a plain-vanilla, boring-as-buggery fill-in-the-gaps test handed out to children results in a dull thud.
But, tart exactly the same content up into an xTalk stack where each card delivers one of the items in your boring-as-buggery fill-in-the-gaps test with colourful pictures and a spot of drag-and-drop, and you have 100% attention from the children to the extent that after the 90 minute session I'm having to physically tear them from the chairs so the next lot can come in.
What is interesting about the gamification obsession is that none of the people pushing it have any educational qualifications or teaching experience.
What I have found (and when you read this you will think, "But that's obvious") is that a plain-vanilla, boring-as-buggery fill-in-the-gaps test handed out to children results in a dull thud.
But, tart exactly the same content up into an xTalk stack where each card delivers one of the items in your boring-as-buggery fill-in-the-gaps test with colourful pictures and a spot of drag-and-drop, and you have 100% attention from the children to the extent that after the 90 minute session I'm having to physically tear them from the chairs so the next lot can come in.
https://richmondmathewson.owlstown.net/
- richmond62
- Posts: 4185
- Joined: Sun Sep 12, 2021 11:03 am
- Location: Bulgaria
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Re: Education and Gamification
Interestingly enough, my 2 sons ploughed their way through a whole set of really extremely innovative Dorling-Kindersley CDs in the late 1990s: but they died a death quite a while before CDs did.
My children loved them.
And DK seem to have back-pedalled to books and worksheets:
https://www.dk.com/us/
https://www.dk.com/uk/
They have gone from this:
- -
to this:
- -
Of course it would be comparatively easy to clone the first one in OXT.
My children loved them.
And DK seem to have back-pedalled to books and worksheets:
https://www.dk.com/us/
https://www.dk.com/uk/
They have gone from this:
- -
to this:
- -
Of course it would be comparatively easy to clone the first one in OXT.
https://richmondmathewson.owlstown.net/
- richmond62
- Posts: 4185
- Joined: Sun Sep 12, 2021 11:03 am
- Location: Bulgaria
- Contact:
Re: Education and Gamification
This website might be a good place to start if you want to see what 'Gamification' (or 'Edutainment') meant in the 1990s:
https://www.myabandonware.com/
https://www.myabandonware.com/
https://richmondmathewson.owlstown.net/
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