Cross-platform sound playing

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tperry2x
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Cross-platform sound playing

Post by tperry2x »

Because the play sound command doesn't work in Linux, here's an example of how a cross-platform version can work.
demo.png
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sound-play.7z
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richmond62
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Re: Cross-platform sound playing

Post by richmond62 »

Screenshot 2024-11-24 at 16.03.46.png
Screenshot 2024-11-24 at 16.03.46.png (32.7 KiB) Viewed 1595 times
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That works on MacOS.

As you can see from my screenshot, it looks a bit different to yours (presumably on some type of Linux), so NOT cross-platform in terms of appearance.

The thing that surprised me was this:
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Screenshot 2024-11-24 at 16.08.34.png
Screenshot 2024-11-24 at 16.08.34.png (73.09 KiB) Viewed 1594 times
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None of the headache with relative paths that has always been the incentive to embed sound files in a stack.
https://richmondmathewson.owlstown.net/
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richmond62
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Re: Cross-platform sound playing

Post by richmond62 »

I assume xPlaySound(1,2) is your invention. 8-)

Is that a custom something in your stack, or will that be integrated into 1.10?
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tperry2x
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Re: Cross-platform sound playing

Post by tperry2x »

richmond62 wrote: Sun Nov 24, 2024 2:08 pm As you can see from my screenshot, it looks a bit different to yours (presumably on some type of Linux), so NOT cross-platform in terms of appearance.
Yes, ignore the difference in UI. That would be the case in Windows too, where it looks different again. Not to worry about that though (within this topic :D) - it's just to give you a method to vary the sound volume.
richmond62 wrote: Sun Nov 24, 2024 2:12 pm I assume xPlaySound(1,2) is your invention. 8-)
Is that a custom something in your stack, or will that be integrated into 1.10?
A bit of both. The xPlaySound function is in the stack script.
It could be implemented in a standard shared Library for OXT, as myself and Paul have talked about. Just so we have a reliable way of doing things on all platforms.
You'll find the path stuff happens in that function, and it looks for a subfolder called "audio".

But this takes some of the guess work out of playing sounds.
* you do need mplayer installed on linux for this to work though.

Any of that, if it becomes a welcome addition, I can easily add to the custom dictionary.
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Re: Cross-platform sound playing

Post by richmond62 »

DEos that mean that as long as the subfolder called 'audio' is in the same relationship to the stack/standalone it should work?

I assume so, as I decompressed your thing inside a folder on my desktop called 'Hax 23 November'. 8-)
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Re: Cross-platform sound playing

Post by tperry2x »

Yes, absolutely. Anywhere the stack is, as long as that audio folder is in the same location, it'll look in there.
richmond62 wrote: Sun Nov 24, 2024 2:23 pm ...I decompressed your thing inside a folder on my desktop called 'Hax 23 November'.
Okay :?: Not that these are 'Hacks' though.
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OpenXTalkPaul
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

tperry2x wrote: Sun Nov 24, 2024 1:58 pm Because the play sound command doesn't work in Linux, here's an example of how a cross-platform version can work.
demo.png
sound-play.7z
The Play [soundFile] command built-into the engine only 'sort-of' works on macOS, it will play basic .wav, .aif, and probably .au (common on old Unix) sound files, but once it starts playing there's no way to stop it, 'play Stop' doesn't work, and if you pass it an mp3 it will try to play it but you get horrible noises instead. I've used command line 'afplay' that comes with macOS to play sounds in the background before, but with Extension Builder I've tapped into NSSound & AVAudio frameworks directly, that includes sound recording, which is a feature I'd personally like to have available on all platforms.

BTW, OXT 'Heavy' includes libsndfile as part of the dependencies for FluidSynth, that cross-platform library can do various sound format conversions.

I'm eventually going to try to get deeper into Linux sound stuff ALSA, PuseAudio, etc. Linux has come a long way on the sound & music front in the past 10-15 years or so.

Of course if going the xTalk over HTML5/JS piggyback route we get all the media support that's built into web browsers these days for free.

I was thinking of adding some 'unifying' handlers for play/record to the OXT General Music (and Sound) Library.

In OXT engine the 'play' command is a reserved keyword so can't use that (without modifying / recompiling the engines), so I was looking to maybe reuse commands from some other xTalk, maybe Oracle Media Object's (which began as 'Plus' on DOS/Win) 'MediaTalk' dialect ( https://hypercard.org/mediatalkreferenc ... rence.html ). That had` some extra sound playing capabilities like fadein/fadeout https://hypercard.org/mediatalkreferenc ... e-265.html
https://hypercard.org/mediatalkreferenc ... e-263.html
https://hypercard.org/mediatalkreferenc ... e-261.html
https://hypercard.org/mediatalkreferenc ... e-272.html
https://hypercard.org/mediatalkreferenc ... e-276.html
https://hypercard.org/mediatalkreferenc ... e-125.html
https://hypercard.org/mediatalkreferenc ... e-359.html

Not sure what SuperCard used, I can't find it's syntax dictionary anywhere online :( Maybe I can reinstall SC (I have a license for 4.5.something and an old Mac to run it on)

Probably use 'playSound' and 'recordSound'?

'Answer Record' only ever worked on macOS & Windows with now-defunct Quicktime installed, so I'd like to change that, I think we might be able to reuse 'Answer Record'.
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

I'm going to post this related link so that I can reference it later:
https://www.systutorials.com/docs/linux ... li-syntax/

ICYDK: PulseAudio is the sound server system most commonly used by default on many popular Linuxes (Ubuntu, Debian, Fedora, etc.) so that's the one to tap directly. Although it seems like the alternative PipeWire (which I'd assumed based its name on 'ReWire' https://en.wikipedia.org/wiki/ReWire_(s ... _protocol) ) have gained some traction, so maybe that could also be supported, as well as JACK connection kit (which has been around for decades now).

Here's an article about PipeWire:
https://hackaday.com/2024/11/26/linux-f ... ork-pipes/

EsounD. was that an Linux Engine dependency in the past?
Maybe why playing stack embedded sounds may not work on Linux?
https://en.wikipedia.org/wiki/Enlightened_Sound_Daemon
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

Linux

The minimal requirements for LiveCode to run on Linux are:

32-bit installation, or a 64-bit linux distribution that has a 32-bit compatibility layer
2.4.x or later kernel
glibc 2.3.2 or later X11R5 capable Xserver running locally on a 24-bit display
compositing window manager (optional – required for alpha-blended window shapes)
gtk/gdk/glib (optional – required for native theme support)
pango/xft (optional – required for pdf printing, anti-aliased text and unicode font support)
lcms (optional – required for color profile support in JPEGs and PNGs)
gksu (optional – required for elevate process support)
mplayer (optional – required for video playback)
esd (optional – required for audio playback)

Although impossible to test every existing Linux distribution, we are aiming to ensure that LiveCode runs on as wide a variety of systems as possible. To achieve this, the engine has been implemented to have minimal direct dependencies on system software, and will gracefully degrade in feature set if it cannot find the libraries it needs. Generally any recent linux distribution including Gnome/GTK support will have the required libraries for full feature support ñ for example, Ubuntu 7 supports all these features (although alpha blended window shape support requires you to be running with ‘Advance Desktop Effects’ turned on).
Rigfht, so
ESD = Enlightenment Sound Daemon = EsounD
Which iwas already installed on my system.

Previous docs called for xanim to be installed, which is a really old X11 video player, but
I was able to find a 64bit build of it as an OpenSUSE .rpm which is ABI compatible with Debian so i installed it.

Code: Select all

$ xanim '/home/Paul/Desktop/Ocean.mp3' 
XAnim Rev 2.80.0 by Mark Podlipec Copyright (C) 1991-1999. All Rights Reserved
Unknown or unsupported animation type: /home/Paul/Desktop/Ocean.mp3
Usage:
   XAnim [options] anim [ [options] anim ... ]
   -h  lists some common options, but may be out of date.
   See xanim.readme or the man page for detailed help.
Paul@6430sMX:~
$ xanim '/home/Paul/Desktop/Stream.wav' 
XAnim Rev 2.80.0 by Mark Podlipec Copyright (C) 1991-1999. All Rights Reserved
Can't Open /dev/dsp device

From terminal it will play a .wav file.

With both installed, and including first setting videoClipPlayer engine property, the play [file], play sc [file], play vc [file] will play an mp3 or wav , AND strangely 'prepare [movieFile] PLAYs either sounds instead of caching the file into ram like it's supposed to do.
As soon as sound completes playing the IDE exits. I think the Exit signal from the player is getting passed along to the parent process that launched it (the IDE Engine).

The built-in sound playing is very broken on Linux. I needed to see for myself just how broken.it is.

Anyway I'm all in on creating an xTalk library that can use a variety of commonly available APIs and/or command line tools to handle multimedia things for our xTalk(s). You can't really have a 'HyperMedia' thing without multimedia capabilities can you.

So here's a list of some goals to start out:
0) enumerate sound hardware (ins/outs), get system default device,
1) playSound [File] <,blockingOrNonBlocking>
2) recordSound [toFile] for x millisecs
3) playVideo [File] fullscreen or in rectangle
4) system Default Sound Out Volume get/set
5) get set recording Input Level
6) scrub forward/backward position in playing file

Currently playing files list would need to be temporarily stored in some sort of globally available list, in either a global variable or something else like a custom property created by the library stack, that gets populated as files are played or queued.
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

Nice! This works well if mPlayer is installed

Code: Select all

function xplaySound tSound, tLoud
   -- calculate path to sound file
   set the itemdelimiter to slash
   put the long name of this stack into tPath
   if word 1 of tPath is "stack" then delete word 1 of tPath
   replace QUOTE with "" in tPath
   delete last item of tPath
   put QUOTE & tPath & slash & "audio" & slash & tSound & QUOTE into tAudioFile
   -- conditional play command
   if the platform contains "lin" then
      put "mplayer -really-quiet -volume " &  tLoud & " " & tAudioFile into tCmd
      put tCmd & " > /dev/null 2>/dev/null &" into tNoWaitShellCommand
      get shell(tNoWaitShellCommand)
   else
      set the playLoudness to tLoud -- does not work for linux, but "should" work for windows and macOs
      do "play " & tAudioFile
   end if
end xplaySound
I would add a check to make sure mPlayer is installed before trying to use it.

Code: Select all

if shell("which mplayer") is not empty
or

Code: Select all

if shell("command -v mplayer") is not empty
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Re: Cross-platform sound playing

Post by tperry2x »

Yes, that's a good point - although, that's especially true for any of the linux-type libraries we are adding.
You could use the same method I use to check dependencies in this stack if you like (which is essentially the method I use for Linux in the 'compatibility' card of the Preferences)

Short version: I'm using:

Code: Select all

dpkg -s "[thing]"
So, dpkg -s "flex" where "flex" is the name of what I'm checking for of course.
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

tperry2x wrote: Fri Nov 29, 2024 10:43 am Yes, that's a good point - although, that's especially true for any of the linux-type libraries we are adding.
You could use the same method I use to check dependencies in this stack if you like (which is essentially the method I use for Linux in the 'compatibility' card of the Preferences)

Short version: I'm using:

Code: Select all

dpkg -s "[thing]"
So, dpkg -s "flex" where "flex" is the name of what I'm checking for of course.
This method assumes user is running a Debian based Linux Disto or otherwise has .deb package manager, some distros like Fedora or Arch Linux use different package managers.

While 'which' and "command -v" work on even macOS
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Re: Cross-platform sound playing

Post by OpenXTalkPaul »

ALSA (Advanced Linux Sound Architecture) is the default sound framework built into Linux kernels since v2.6, so I was thinking for Linux it may be better to skip mPlayer and even Pulse Audio and instead go more direct using ALSA.

ALSA is a bit more complicated than using something more abstracted from the hardware like mPlayer. That's because it provides more options, such as recording smaller size files by using lower sample rates, or playing back sound on a specific output device like the headphones jack (as opposed to speaker or line-level out jack)

Prior to ALSA, OSS (Open Sound System) was typically built into Linux Kernel, more simple to use than ALSA. ALSA can emulate OSS, but for that a build flag needs to be set when the kernel is built, and I have no idea how commonly that is set with various builds of the kernel in the many different Linux distros out there. It's also a much older architecture, so I think best to avoid using OSS.

ALSA has a CLI interface aplay and arecord
Here's example command lines:

Play sound with defaults:

Code: Select all

aplay mysound.wav
This would play an audio file mysound.wav using (-D) the audio device hw:0,0 and with (-c) 2 channels.

Code: Select all

aplay -D hw:0,0 -c 2 mysound.wav 
List audio hardware devices:

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aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: 92HD93BXX Analog [92HD93BXX Analog]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
card 0: PCH [HDA Intel PCH], device 7: HDMI 1 [HDMI 1]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
card 0: PCH [HDA Intel PCH], device 8: HDMI 2 [HDMI 2]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
List all connections (PCM i/o):

Code: Select all

aplay -L
null
    Discard all samples (playback) or generate zero samples (capture)
lavrate
    Rate Converter Plugin Using Libav/FFmpeg Library
samplerate
    Rate Converter Plugin Using Samplerate Library
speexrate
    Rate Converter Plugin Using Speex Resampler
jack
    JACK Audio Connection Kit
oss
    Open Sound System
pipewire
    PipeWire Sound Server
pulse
    PulseAudio Sound Server
speex
    Plugin using Speex DSP (resample, agc, denoise, echo, dereverb)
upmix
    Plugin for channel upmix (4,6,8)
vdownmix
    Plugin for channel downmix (stereo) with a simple spacialization
default
    Default ALSA Output (currently PipeWire Media Server)
hw:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    Direct hardware device without any conversions
hw:CARD=PCH,DEV=3
    HDA Intel PCH, HDMI 0
    Direct hardware device without any conversions
hw:CARD=PCH,DEV=7
    HDA Intel PCH, HDMI 1
    Direct hardware device without any conversions
hw:CARD=PCH,DEV=8
    HDA Intel PCH, HDMI 2
    Direct hardware device without any conversions
plughw:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    Hardware device with all software conversions
plughw:CARD=PCH,DEV=3
    HDA Intel PCH, HDMI 0
    Hardware device with all software conversions
plughw:CARD=PCH,DEV=7
    HDA Intel PCH, HDMI 1
    Hardware device with all software conversions
plughw:CARD=PCH,DEV=8
    HDA Intel PCH, HDMI 2
    Hardware device with all software conversions
sysdefault:CARD=PCH
    HDA Intel PCH, 92HD93BXX Analog
    Default Audio Device
front:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    Front output / input
surround21:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    2.1 Surround output to Front and Subwoofer speakers
surround40:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    4.0 Surround output to Front and Rear speakers
surround41:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    4.1 Surround output to Front, Rear and Subwoofer speakers
surround50:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    5.0 Surround output to Front, Center and Rear speakers
surround51:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    5.1 Surround output to Front, Center, Rear and Subwoofer speakers
surround71:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
hdmi:CARD=PCH,DEV=0
    HDA Intel PCH, HDMI 0
    HDMI Audio Output
hdmi:CARD=PCH,DEV=1
    HDA Intel PCH, HDMI 1
    HDMI Audio Output
hdmi:CARD=PCH,DEV=2
    HDA Intel PCH, HDMI 2
    HDMI Audio Output
dmix:CARD=PCH,DEV=0
    HDA Intel PCH, 92HD93BXX Analog
    Direct sample mixing device
dmix:CARD=PCH,DEV=3
    HDA Intel PCH, HDMI 0
    Direct sample mixing device
dmix:CARD=PCH,DEV=7
    HDA Intel PCH, HDMI 1
    Direct sample mixing device
dmix:CARD=PCH,DEV=8
    HDA Intel PCH, HDMI 2
    Direct sample mixing device
usbstream:CARD=PCH
    HDA Intel PCH
    USB Stream Output
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tperry2x
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Re: Cross-platform sound playing

Post by tperry2x »

It is true that I focussed on debian-based distros (not necessarily Ubuntu - or any of the 'buntus) because much of the other engine dependencies (not only the video ones), but the player dependencies and the web dependencies - some of those are only available as debian packages. So I haven't worried about other non-debian ones. At a quick count, this gives us at least over 120 different linux distros, so I'm not too worried about supporting things without debian underpinnings.

Plus, I'm not too sure how / if standalones created with LCC / OXT actually run on non-debian Linuxes :?:
If you attempt to launch a linux LCC-created (or OXT-created) standalone on a non-debian system via the terminal, you are greeted with endless errors.
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Re: Cross-platform sound playing

Post by richmond62 »

I suspect Mark Weider can tell you about that.
https://richmondmathewson.owlstown.net/
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