Been out digging

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richmond62
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Been out digging

Post by richmond62 »

Screen Shot 2023-09-10 at 0.12.04.png
Screen Shot 2023-09-10 at 0.12.04.png (1.52 MiB) Viewed 2340 times
Attachments
tools_installer_resources.rev.zip
(153.43 KiB) Downloaded 118 times
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richmond62
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Re: Been out digging

Post by richmond62 »

6.0.1

https://github.com/livecode/livecode-ide/tree/develop

Though, oddly, contains the Splash imagery for LC 9 and other stacks.

I must say I do like the sort of semi-turquoise of the 'Community Plus' splash:
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splash.png
splash.png (25.56 KiB) Viewed 2328 times
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It's like Community but
but you pay for it?

Almost all references to Community Plus have been carefully expunged.

AND almost inevitably, poking around in the Wayback machine I confirmed that some people are so slack they cannot even check their spelling:
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Mistake.jpg
Mistake.jpg (69.44 KiB) Viewed 2327 times
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WHY would any self-respecting teacher pay for a supposedly educational course when the vendors cannot even spell 'Parallax' correctly?
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richmond62
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Re: Been out digging

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richmond62
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Re: Been out digging

Post by richmond62 »

Here's something I found in LC 4.5:
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Screen Shot 2023-09-12 at 12.04.11 pm.png
Screen Shot 2023-09-12 at 12.04.11 pm.png (52.46 KiB) Viewed 2300 times
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revanimation.rev.zip
(30.09 KiB) Downloaded 114 times
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richmond62
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Re: Been out digging

Post by richmond62 »

This may be a later version of the same stack:

www.maxvessi.net/livecode/public/revanimation.rev

Every time you make a change in a stack, you can create an animation frame. The animation builder collects all changes in a timeline and creates an animation.
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tperry2x
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Re: Been out digging

Post by tperry2x »

Just trying to wrap my head around this.
Does it only apply to paint objects?
What I wondered about is how it tracks the changes and how it stores the properties of everything to recreate later.

Such a shame this was dropped, but can it be brought back into oxt?
Having something to reliably set the FPS playback of animations is something I've always wanted in LC / OXT.
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richmond62
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Re: Been out digging

Post by richmond62 »

I have just found that the revanimation stack is included in the Open Source 6.1 version, so there should be no copyright problems.

The problem is that I cannot find out how to use the thing:
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Screen Shot 2023-09-13 at 10.54.52 am.png
Screen Shot 2023-09-13 at 10.54.52 am.png (111.84 KiB) Viewed 2241 times
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richmond62
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Re: Been out digging

Post by richmond62 »

HOWEVER,tangentially: https://www.maxvessi.net/livecode/public/
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Screen Shot 2023-09-13 at 11.05.18 am.png
Screen Shot 2023-09-13 at 11.05.18 am.png (166.48 KiB) Viewed 2240 times
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richmond62
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Re: Been out digging

Post by richmond62 »

Here's a folder containing an image sequence derived from an animated GIF:
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man 25.png
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images.zip
(109.92 KiB) Downloaded 102 times
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richmond62
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Re: Been out digging

Post by richmond62 »

Inside RunRev 2 there is a file called "mmb.svg" and if you open it with GIMP it opens like an LC stack, and when you click on the 'OK' button it opens the SVG image in GIMP:
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Screen Shot 2023-09-13 at 12.15.38 pm.png
Screen Shot 2023-09-13 at 12.15.38 pm.png (69.02 KiB) Viewed 2228 times
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Screen Shot 2023-09-13 at 12.19.14 pm.png
Screen Shot 2023-09-13 at 12.19.14 pm.png (66.05 KiB) Viewed 2226 times
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Attachments
sample xml.zip
(22.57 KiB) Downloaded 121 times
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tperry2x
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Re: Been out digging

Post by tperry2x »

richmond62 wrote: Wed Sep 13, 2023 9:18 am if you open it with GIMP it opens like an LC stack
I think that's just gimp's raster import window, where it changes the vector SVG to a fixed resolution bitmap.
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