Compiling from Source on Windows

All discussions of compiling from source should go here.
Post Reply
User avatar
tperry2x
Posts: 2783
Joined: Tue Dec 21, 2021 9:10 pm
Location: Somewhere in deepest darkest Norfolk, England
Contact:

Compiling from Source on Windows

Post by tperry2x »

Well, it's about time we had some good news.
Tonight I've managed to get the engine to compile on windows (only about 120GB of stuff to download to do it, but ho-hum!).

This takes the engine to 9.7.0-dp1, up from 9.6.3 - the same as the Linux version for OXT Lite.
No performance lags this time.

The only change I've made to the source is removing the registration requirement screen upon first run, just like I did for Linux.
Screenshot (51).png
Screenshot (51).png (264.92 KiB) Viewed 759 times
If you are feeling adventurous, you can download the binary from here and replace the exe in your openxtalk lite folder. Be aware, this is 64-bit. (I didn't see the point building a x32-bit version).
User avatar
richmond62
Posts: 4239
Joined: Sun Sep 12, 2021 11:03 am
Location: Bulgaria
Contact:

Re: Compiling from Source on Windows

Post by richmond62 »

Wow!

That is great news.
https://richmondmathewson.owlstown.net/
User avatar
richmond62
Posts: 4239
Joined: Sun Sep 12, 2021 11:03 am
Location: Bulgaria
Contact:

Re: Compiling from Source on Windows

Post by richmond62 »

I don't just suppose that brings us any nearer to an ARM-Mac engine.
https://richmondmathewson.owlstown.net/
User avatar
tperry2x
Posts: 2783
Joined: Tue Dec 21, 2021 9:10 pm
Location: Somewhere in deepest darkest Norfolk, England
Contact:

Re: Compiling from Source on Windows

Post by tperry2x »

richmond62 wrote: Mon Nov 04, 2024 8:38 pm I don't just suppose that brings us any nearer to an ARM-Mac engine.
No, that's a different beast altogether. Just getting a mac intel build to compile is my next step, but one I'm dreading.
Once that's done and updated, I can then turn my attention to an Arm build - if the prerequisites for it are even there - which I'll find out about nearer the time.

edit: moved the next few posts to the 'compiling from source on macos'
TerryL
Posts: 107
Joined: Sat Oct 16, 2021 5:05 pm
Contact:

Re: Compiling from Source on Windows

Post by TerryL »

"I've managed to get the engine to compile on windows...This takes the engine to 9.7.0-dp1, up from 9.6.3 - the same as the Linux version for OXT Lite. No performance lags this time."

Also, WOW. This is great news, well done.
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests