Re: IDE Suggestions
Posted: Fri Nov 19, 2021 5:35 pm
You could design fullscreen projects in a single window, if you could just scale things down during development to do it.
Which is a HUGE disadvantage of Livecode, since it's not in an OpenGL context or based on vectors like Illustrator files, or even held in bitmap layers like a Photoshop file...your whole UI layout can't just be virtually scaled up and down, cant' even be scrolled without complicating your whole project by shoving it all in group.
Every movie made in the last 20 yearsis is a full screen project and every video editor they were made in is a single window UI....well maybe a while back Premier was a hot mess of windows. I think Final Cut Pro was snappable pallettes? It's been a long time. I seem to recall they had a dreamy UI scripting language.
Every video game is a fullscreen project and the top three game engines are single UI apps...with exceptions, sometimes you have a popup window of some kind for set it and forget it stuff. Like if you are going to generate a monster procedural city you'll do that once and since there's a whole program's worth of controls then it pops a window up, you apply, close and don't see it again. Or you're going to load a few gigs of project extensions, you do that once in a window of it's own.
Looks like they were trying to make a game engine type IDE
Which is a HUGE disadvantage of Livecode, since it's not in an OpenGL context or based on vectors like Illustrator files, or even held in bitmap layers like a Photoshop file...your whole UI layout can't just be virtually scaled up and down, cant' even be scrolled without complicating your whole project by shoving it all in group.
Every movie made in the last 20 yearsis is a full screen project and every video editor they were made in is a single window UI....well maybe a while back Premier was a hot mess of windows. I think Final Cut Pro was snappable pallettes? It's been a long time. I seem to recall they had a dreamy UI scripting language.
Every video game is a fullscreen project and the top three game engines are single UI apps...with exceptions, sometimes you have a popup window of some kind for set it and forget it stuff. Like if you are going to generate a monster procedural city you'll do that once and since there's a whole program's worth of controls then it pops a window up, you apply, close and don't see it again. Or you're going to load a few gigs of project extensions, you do that once in a window of it's own.
Looks like they were trying to make a game engine type IDE